moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
cameraOffset : Phaser.Point The x/y coordinate offset
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
scaleMin : Phaser.Point The minimum scale this Game
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] type : number The const type of this object.
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