smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
new Rope(game, x, y, key, frame, points) A Rope is a Sprite that has a repeating texture. The texture will automatically wrap
[readonly] type : number The const type of this object.
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
onInputDown : Phaser.Signal The Signal (or event)
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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