getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
onChildInputOut : Phaser.Signal This Signal is dispatched
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] physicsType : number The const physics body type of this object.
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