input : Phaser.InputHandler | null The
animations : Phaser.AnimationManager
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
removeChildAt(index) → {DisplayObject}
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
shader : PIXI.AbstractFilter The
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
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