tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
getChildAt(index) → {DisplayObject}
getFirstDead(createIfNull, x, y, key,
game : Phaser.Game A reference to the currently running Game
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
new Sprite(game, x, y, key, frame) Sprites are the lifeblood of your game, used for nearly everything visual. At its most basic
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