debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
resetCursor(index) → {any} Sets the group cursor to the first child
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
input : Phaser.InputHandler | null The
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
scaleMin : Phaser.Point The minimum scale this Game
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