checkProperty(child, key, value, force) → {boolean} Checks a property
onInputOut : Phaser.Signal The Signal (or event) dispatched
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
new Sprite(game, x, y, key, frame) Sprites are the lifeblood of your game, used for nearly everything visual. At its most basic
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
preUpdate() Automatically called by World.preUpdate. Source code:
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
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