events : Phaser.Events All Phaser Game Objects
addChild(child) → {DisplayObject}
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
new Rope(game, x, y, key, frame, points) A Rope is a Sprite that has a repeating texture. The texture will automatically wrap
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
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