bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
input : Phaser.InputHandler | null The
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
game : Phaser.Game A reference to the currently running Game
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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