x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
addChild(child) → {DisplayObject}
new Rope(game, x, y, key, frame, points) A Rope is a Sprite that has a repeating texture. The texture will automatically wrap
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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