resetCursor(index) → {any} Sets the group cursor to the first child
getAll(property, value, startIndex, endIndex)
onInputDown : Phaser.Signal The Signal (or event)
onInputUp : Phaser.Signal The Signal (or event) dispatched
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
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