Rope#bottom
  • References/Game Development/Phaser/Display/Rope

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Image#input
  • References/Game Development/Phaser/Display/Image

input : Phaser.InputHandler | null The

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Sprite#contains()
  • References/Game Development/Phaser/Display/Sprite

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Sprite#game
  • References/Game Development/Phaser/Display/Sprite

game : Phaser.Game A reference to the currently running Game

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Button#input
  • References/Game Development/Phaser/Display/Button

input : Phaser.InputHandler | null The

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Image#left
  • References/Game Development/Phaser/Display/Image

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Rope#left
  • References/Game Development/Phaser/Display/Rope

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Button#tint
  • References/Game Development/Phaser/Display/Button

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Button#crop()
  • References/Game Development/Phaser/Display/Button

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Sprite#removeChildren()
  • References/Game Development/Phaser/Display/Sprite

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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