damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] type : number The const type of this object.
alignTo(parent, position, offsetX, offsetY) → {Object}
cameraOffset : Phaser.Point The x/y coordinate offset
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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