reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] children : Array.<Displa
input : Phaser.InputHandler | null The
height : number The height of the tiling sprite Inherited From
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
removeChildAt(index) → {DisplayObject}
Page 54 of 62