setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
addChild(child) → {DisplayObject}
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
alignTo(parent, position, offsetX, offsetY) → {Object}
checkAll(key, value, checkAlive, checkVisible, force)
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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