Button#frameName
  • References/Game Development/Phaser/Display/Button

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Button#top
  • References/Game Development/Phaser/Display/Button

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

2025-01-10 15:47:30
TileSprite#type
  • References/Game Development/Phaser/Display/TileSprite

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
Sprite#contains()
  • References/Game Development/Phaser/Display/Sprite

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30
TileSprite#height
  • References/Game Development/Phaser/Display/TileSprite

height : number The height of the tiling sprite Inherited From

2025-01-10 15:47:30
Image#blendMode
  • References/Game Development/Phaser/Display/Image

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

2025-01-10 15:47:30
SpriteBatch#getAll()
  • References/Game Development/Phaser/Display/SpriteBatch

getAll(property, value, startIndex, endIndex)

2025-01-10 15:47:30
Rope#overlap()
  • References/Game Development/Phaser/Display/Rope

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

2025-01-10 15:47:30
SpriteBatch#getBottom()
  • References/Game Development/Phaser/Display/SpriteBatch

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

2025-01-10 15:47:30
Sprite#offsetX
  • References/Game Development/Phaser/Display/Sprite

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

2025-01-10 15:47:30