top : number The y coordinate of the Game Object.This is the same as y - offsetY.
events : Phaser.Events All Phaser Game Objects
debug : boolean A debug flag designed for use with Game.enableStep.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
getFirstDead(createIfNull, x, y, key,
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
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