frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] type : number The const type of this object.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
height : number The height of the tiling sprite Inherited From
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
getAll(property, value, startIndex, endIndex)
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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