setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
checkProperty(child, key, value, force) → {boolean} Checks a property
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
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