[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
setFrames(overFrame, outFrame, downFrame, upFrame)
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
onChildInputOut : Phaser.Signal This Signal is dispatched
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
shader : PIXI.AbstractFilter The
resetCursor(index) → {any} Sets the group cursor to the first child
getAll(property, value, startIndex, endIndex)
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