name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
texture : PIXI.Texture The texture that the
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
setFrames(overFrame, outFrame, downFrame, upFrame)
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
body : Phaser.Physics.Arcade.Body |
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
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