frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
update() Override and use this function in your own custom objects to handle any update requirements you may have.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
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