Image#shader
  • References/Game Development/Phaser/Display/Image

shader : PIXI.AbstractFilter The

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TileSprite#removeChildren()
  • References/Game Development/Phaser/Display/TileSprite

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Sprite#animations
  • References/Game Development/Phaser/Display/Sprite

animations : Phaser.AnimationManager

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Sprite#addChild()
  • References/Game Development/Phaser/Display/Sprite

addChild(child) → {DisplayObject}

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Sprite#preUpdate()
  • References/Game Development/Phaser/Display/Sprite

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

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Button#renderOrderID
  • References/Game Development/Phaser/Display/Button

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

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TileSprite#type
  • References/Game Development/Phaser/Display/TileSprite

[readonly] type : number The const type of this object.

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TileSprite#refreshTexture
  • References/Game Development/Phaser/Display/TileSprite

refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This

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Sprite#updateCrop()
  • References/Game Development/Phaser/Display/Sprite

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Image#z
  • References/Game Development/Phaser/Display/Image

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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