overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
input : Phaser.InputHandler | null The
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] children : Array.<Displa
[readonly] type : number The const type of this object.
removeChildAt(index) → {DisplayObject}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
texture : PIXI.Texture The texture that the
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