getChildAt(index) → {DisplayObject}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
texture : PIXI.Texture The texture that the
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
[readonly] z : number The z depth of this Game Object within its parent Group.No two
onInputDown : Phaser.Signal The Signal (or event)
removeChild(child) → {DisplayObject}
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