segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
height : number The height of the tiling sprite Inherited From
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