body : Phaser.Physics.Arcade.Body |
[readonly] children : Array.<Displa
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
game : Phaser.Game A reference to the currently running Game
shader : PIXI.AbstractFilter The
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