TileSprite#body
  • References/Game Development/Phaser/Display/TileSprite

body : Phaser.Physics.Arcade.Body |

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Button#children
  • References/Game Development/Phaser/Display/Button

[readonly] children : Array.<Displa

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Image#left
  • References/Game Development/Phaser/Display/Image

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Rope#setFrame()
  • References/Game Development/Phaser/Display/Rope

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Rope#left
  • References/Game Development/Phaser/Display/Rope

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

2025-01-10 15:47:30
Sprite#tintedTexture
  • References/Game Development/Phaser/Display/Sprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

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Sprite#reset()
  • References/Game Development/Phaser/Display/Sprite

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Sprite#setFrame()
  • References/Game Development/Phaser/Display/Sprite

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Sprite#game
  • References/Game Development/Phaser/Display/Sprite

game : Phaser.Game A reference to the currently running Game

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Button#shader
  • References/Game Development/Phaser/Display/Button

shader : PIXI.AbstractFilter The

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