loadTexture(key, frame, stopAnimation) Changes the base texture the Game
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
scaleMin : Phaser.Point The minimum scale this Game
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
onChildInputOut : Phaser.Signal This Signal is dispatched
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
alignTo(parent, position, offsetX, offsetY) → {Object}
Page 50 of 62