Button#frame
  • References/Game Development/Phaser/Display/Button

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Sprite#setFrame()
  • References/Game Development/Phaser/Display/Sprite

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Button#top
  • References/Game Development/Phaser/Display/Button

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

2025-01-10 15:47:30
Image#blendMode
  • References/Game Development/Phaser/Display/Image

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

2025-01-10 15:47:30
SpriteBatch#removeChild()
  • References/Game Development/Phaser/Display/SpriteBatch

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
Button#onInputOut
  • References/Game Development/Phaser/Display/Button

onInputOut : Phaser.Signal The Signal (or event) dispatched

2025-01-10 15:47:30
SpriteBatch#bottom
  • References/Game Development/Phaser/Display/SpriteBatch

bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups

2025-01-10 15:47:30
Button#frameName
  • References/Game Development/Phaser/Display/Button

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Button#events
  • References/Game Development/Phaser/Display/Button

events : Phaser.Events All Phaser Game Objects

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Sprite#name
  • References/Game Development/Phaser/Display/Sprite

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30