inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
resetCursor(index) → {any} Sets the group cursor to the first child
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
addChild(child) → {DisplayObject}
onInputUp : Phaser.Signal The Signal (or event) dispatched
removeChildAt(index) → {DisplayObject}
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
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