frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
removeChild(child) → {DisplayObject}
onInputOut : Phaser.Signal The Signal (or event) dispatched
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
events : Phaser.Events All Phaser Game Objects
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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