onInputUp : Phaser.Signal The Signal (or event) dispatched
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
getFirstDead(createIfNull, x, y, key,
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
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