setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getChildAt(index) → {DisplayObject}
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] previousPosition : Phaser.Point
segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:
blendMode : number The blend mode to be applied to the sprite Inherited
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