Sprite#setHealth
  • References/Game Development/Phaser/Display/Sprite

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

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Rope#removeChildren()
  • References/Game Development/Phaser/Display/Rope

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Image#getChildAt()
  • References/Game Development/Phaser/Display/Image

getChildAt(index) → {DisplayObject}

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Button#moveUp()
  • References/Game Development/Phaser/Display/Button

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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Rope#transformCallback
  • References/Game Development/Phaser/Display/Rope

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Image#bringToTop()
  • References/Game Development/Phaser/Display/Image

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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Image#setScaleMinMax()
  • References/Game Development/Phaser/Display/Image

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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Rope#previousPosition
  • References/Game Development/Phaser/Display/Rope

[readonly] previousPosition : Phaser.Point

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Rope#segments
  • References/Game Development/Phaser/Display/Rope

segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:

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TileSprite#blendMode
  • References/Game Development/Phaser/Display/TileSprite

blendMode : number The blend mode to be applied to the sprite Inherited

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