update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
createMultiple(quantity, key, frame, exists) → {array}
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
addChildAt(child, index) → {DisplayObject}
body : Phaser.Physics.Arcade.Body |
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