[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
alignTo(parent, position, offsetX, offsetY) → {
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
set(child, key, value, checkAlive, checkVisible, operation,
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
debug : boolean A debug flag designed for use with Game.enableStep.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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