Image#bringToTop()
  • References/Game Development/Phaser/Display/Image

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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Button#transformCallback
  • References/Game Development/Phaser/Display/Button

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

2025-01-10 15:47:30
Sprite#frame
  • References/Game Development/Phaser/Display/Sprite

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Button#moveUp()
  • References/Game Development/Phaser/Display/Button

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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TileSprite#body
  • References/Game Development/Phaser/Display/TileSprite

body : Phaser.Physics.Arcade.Body |

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TileSprite#getBounds()
  • References/Game Development/Phaser/Display/TileSprite

getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object

2025-01-10 15:47:30
TileSprite#frameName
  • References/Game Development/Phaser/Display/TileSprite

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
SpriteBatch#reverse()
  • References/Game Development/Phaser/Display/SpriteBatch

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups

2025-01-10 15:47:30
TileSprite#blendMode
  • References/Game Development/Phaser/Display/TileSprite

blendMode : number The blend mode to be applied to the sprite Inherited

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Image#centerY
  • References/Game Development/Phaser/Display/Image

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

2025-01-10 15:47:30