kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
reset(x, y) → {Phaser.TileSprite}
[readonly] physicsType : number The const physics body type of this object.
tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
alignTo(parent, position, offsetX, offsetY) → {Object}
alignIn(container, position, offsetX, offsetY)
create(x, y, key, frame, exists, index)
set(child, key, value, checkAlive, checkVisible, operation,
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