bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
body : Phaser.Physics.Arcade.Body |
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
blendMode : number The blend mode to be applied to the sprite Inherited
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
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