height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
name : string A name for this group. Not used internally but useful for debugging.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
scaleMax : Phaser.Point The maximum scale this Game
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
reset(x, y) → {Phaser.TileSprite}
create(x, y, key, frame, exists, index)
animations : Phaser.AnimationManager
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