frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
alignTo(parent, position, offsetX, offsetY) → {Object}
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
getIndex(child) → {integer} Get the index position of the given child in this group, which should
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
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