addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
input : Phaser.InputHandler | null The
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] previousPosition : Phaser.Point
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
enableBodyDebug : boolean If true when a physics body is created (via
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