addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
getIndex(child) → {integer} Get the index position of the given child in this group, which should
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
removeChildAt(index) → {DisplayObject}
animations : Phaser.AnimationManager
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
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