swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
play(name, frameRate, loop, killOnComplete) → {
animations : Phaser.AnimationManager
alignTo(parent, position, offsetX, offsetY) → {
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
input : Phaser.InputHandler | null The
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