[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] previousPosition : Phaser.Point
reset(x, y) → {Phaser.TileSprite}
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
play(name, frameRate, loop, killOnComplete) → {
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
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