setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
[readonly] previousPosition : Phaser.Point
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
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