alignIn(container, position, offsetX, offsetY)
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
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