[readonly] fresh : boolean A Game Object is considered fresh if it has just been
getIndex(child) → {integer} Get the index position of the given child in this group, which should
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
Page 40 of 62