setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters
alignIn(container, position, offsetX, offsetY)
[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
stopScroll() Stops an automatically scrolling TileSprite. Source code:
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
world : Phaser.Point The world coordinates of this
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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