[readonly] renderOrderID : number The render order ID is used internally by the renderer and
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
key : string | Phaser.RenderTexture |
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
debug : boolean A debug flag designed for use with Game.enableStep.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
enableBodyDebug : boolean If true when a physics body is created (via
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
Page 39 of 62