[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
removeChildAt(index) → {DisplayObject}
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
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