renderable : boolean Whether this sprite is renderable or not Inherited
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
enableBodyDebug : boolean If true when a physics body is created (via
world : Phaser.Point The world coordinates of this
input : Phaser.InputHandler | null The
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
create(x, y, key, frame, exists, index)
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
Page 39 of 62