Button#onUpSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound

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Sprite#top
  • References/Game Development/Phaser/Display/Sprite

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Rope#transformCallback
  • References/Game Development/Phaser/Display/Rope

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Image#angle
  • References/Game Development/Phaser/Display/Image

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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SpriteBatch#forEachDead()
  • References/Game Development/Phaser/Display/SpriteBatch

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See

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Sprite#ignoreChildInput
  • References/Game Development/Phaser/Display/Sprite

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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TileSprite#removeChildAt()
  • References/Game Development/Phaser/Display/TileSprite

removeChildAt(index) → {DisplayObject}

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Button#centerX
  • References/Game Development/Phaser/Display/Button

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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Image#getLocalBounds()
  • References/Game Development/Phaser/Display/Image

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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Sprite#deltaX
  • References/Game Development/Phaser/Display/Sprite

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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