top : number The y coordinate of the Game Object.This is the same as y - offsetY.
setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
new SpriteBatch(game, parent, name, addToStage) The SpriteBatch class is
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
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