Button#setOutSound()
  • References/Game Development/Phaser/Display/Button

setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.

2025-01-10 15:47:30
Rope#deltaY
  • References/Game Development/Phaser/Display/Rope

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

2025-01-10 15:47:30
SpriteBatch#setProperty()
  • References/Game Development/Phaser/Display/SpriteBatch

setProperty(child, key, value, operation, force) → {boolean}

2025-01-10 15:47:30
Image#alignIn()
  • References/Game Development/Phaser/Display/Image

alignIn(container, position, offsetX, offsetY)

2025-01-10 15:47:30
Image#pendingDestroy
  • References/Game Development/Phaser/Display/Image

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

2025-01-10 15:47:30
Image#transformCallbackContext
  • References/Game Development/Phaser/Display/Image

transformCallbackContext : Object The context under which transformCallback is called.

2025-01-10 15:47:30
Rope#sendToBack()
  • References/Game Development/Phaser/Display/Rope

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

2025-01-10 15:47:30
Button#Button
  • References/Game Development/Phaser/Display/Button

new Button(game, x, y, key, callback,

2025-01-10 15:47:30
Button#onOverMouseOnly
  • References/Game Development/Phaser/Display/Button

onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing

2025-01-10 15:47:30
Image#offsetX
  • References/Game Development/Phaser/Display/Image

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

2025-01-10 15:47:30