Rope#centerY
  • References/Game Development/Phaser/Display/Rope

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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TileSprite#previousPosition
  • References/Game Development/Phaser/Display/TileSprite

[readonly] previousPosition : Phaser.Point

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SpriteBatch#y
  • References/Game Development/Phaser/Display/SpriteBatch

y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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Rope#name
  • References/Game Development/Phaser/Display/Rope

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

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Image#crop()
  • References/Game Development/Phaser/Display/Image

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Sprite#right
  • References/Game Development/Phaser/Display/Sprite

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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SpriteBatch#add()
  • References/Game Development/Phaser/Display/SpriteBatch

add(child, silent, index) → {

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TileSprite#tilePosition
  • References/Game Development/Phaser/Display/TileSprite

tilePosition :Point The offset position of the image that is being tiled Inherited

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SpriteBatch#removeBetween()
  • References/Game Development/Phaser/Display/SpriteBatch

removeBetween(startIndex, endIndex, destroy, silent)

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Sprite#texture
  • References/Game Development/Phaser/Display/Sprite

texture : PIXI.Texture The texture that the

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