setOutSound(sound, marker) The Sound to be played when a Pointer moves out of this Button.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
setProperty(child, key, value, operation, force) → {boolean}
alignIn(container, position, offsetX, offsetY)
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
transformCallbackContext : Object The context under which transformCallback is called.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
new Button(game, x, y, key, callback,
onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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