Image#top
  • References/Game Development/Phaser/Display/Image

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Button#setUpSound()
  • References/Game Development/Phaser/Display/Button

setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from

2025-01-10 15:47:30
TileSprite#generateTilingTexture()
  • References/Game Development/Phaser/Display/TileSprite

generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type

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Rope#autoCull
  • References/Game Development/Phaser/Display/Rope

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

2025-01-10 15:47:30
Rope#sendToBack()
  • References/Game Development/Phaser/Display/Rope

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

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SpriteBatch#SpriteBatch
  • References/Game Development/Phaser/Display/SpriteBatch

new SpriteBatch(game, parent, name, addToStage) The SpriteBatch class is

2025-01-10 15:47:30
Rope#centerY
  • References/Game Development/Phaser/Display/Rope

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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SpriteBatch#getLocalBounds()
  • References/Game Development/Phaser/Display/SpriteBatch

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Rope#updateCrop()
  • References/Game Development/Phaser/Display/Rope

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

2025-01-10 15:47:30
Rope#outOfBoundsKill
  • References/Game Development/Phaser/Display/Rope

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30