centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] previousPosition : Phaser.Point
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
add(child, silent, index) → {
tilePosition :Point The offset position of the image that is being tiled Inherited
removeBetween(startIndex, endIndex, destroy, silent)
texture : PIXI.Texture The texture that the
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