centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
addChildAt(child, index) → {DisplayObject}
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
animations : Phaser.AnimationManager
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