[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
debug : boolean A debug flag designed for use with Game.enableStep.
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