Sprite#top
  • References/Game Development/Phaser/Display/Sprite

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Rope#crop()
  • References/Game Development/Phaser/Display/Rope

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Rope#alignIn()
  • References/Game Development/Phaser/Display/Rope

alignIn(container, position, offsetX, offsetY)

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Image#play()
  • References/Game Development/Phaser/Display/Image

play(name, frameRate, loop, killOnComplete) → {

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Image#lifespan
  • References/Game Development/Phaser/Display/Image

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Button#setOverSound()
  • References/Game Development/Phaser/Display/Button

setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters

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Rope#type
  • References/Game Development/Phaser/Display/Rope

[readonly] type : number The const type of this object.

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Rope#addChildAt()
  • References/Game Development/Phaser/Display/Rope

addChildAt(child, index) → {DisplayObject}

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TileSprite#addChildAt()
  • References/Game Development/Phaser/Display/TileSprite

addChildAt(child, index) → {DisplayObject}

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TileSprite#health
  • References/Game Development/Phaser/Display/TileSprite

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

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