bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
world : Phaser.Point The world coordinates of this
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
play(name, frameRate, loop, killOnComplete) → {
forEach(callback, callbackContext, checkExists, args) Call a function on
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
Page 41 of 62