[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
key : string | Phaser.RenderTexture |
setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters
play(name, frameRate, loop, killOnComplete) → {
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
animations : Phaser.AnimationManager
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
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