transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] type : number The const type of this object.
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
createMultiple(quantity, key, frame, exists) → {array}
countDead() → {integer} Get the number of dead children in this group. Returns
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
Page 41 of 62