tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
onInputOver : Phaser.Signal The Signal (or event)
[readonly] onDownSound : Phaser.Sound |
getChildAt(index) → {DisplayObject}
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
cropRect : Phaser.Rectangle The Rectangle used
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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