sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
getChildAt(index) → {DisplayObject}
onInputOver : Phaser.Signal The Signal (or event)
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
scaleMax : Phaser.Point The maximum scale this Game
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