onInputOver : Phaser.Signal The Signal (or event)
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] onDownSound : Phaser.Sound |
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
game : Phaser.Game A reference to the currently running Game
play(name, frameRate, loop, killOnComplete) → {
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