name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
getChildAt(index) → {DisplayObject}
scaleMax : Phaser.Point The maximum scale this Game
cropRect : Phaser.Rectangle The Rectangle used
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
removeChild(child) → {DisplayObject}
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