getChildAt(index) → {DisplayObject}
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
play(name, frameRate, loop, killOnComplete) → {
[readonly] onDownSound : Phaser.Sound |
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
onInputOver : Phaser.Signal The Signal (or event)
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
scaleMax : Phaser.Point The maximum scale this Game
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
Page 1 of 12