onInputOver : Phaser.Signal The Signal (or event)
game : Phaser.Game A reference to the currently running Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] onDownSound : Phaser.Sound |
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
justReleasedPreventsOver : Phaser.PointerMode
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
Page 1 of 12