sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
justReleasedPreventsOver : Phaser.PointerMode
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
alignTo(parent, position, offsetX, offsetY) → {Object}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
cropRect : Phaser.Rectangle The Rectangle used
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
game : Phaser.Game A reference to the currently running Game
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