onInputOver : Phaser.Signal The Signal (or event)
play(name, frameRate, loop, killOnComplete) → {
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
game : Phaser.Game A reference to the currently running Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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