setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
game : Phaser.Game A reference to the currently running Game
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] onOverSoundMarker : string The Sound Marker used in conjunction with the onOverSound
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound
texture : PIXI.Texture The texture that the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] physicsType : number The const physics body type of this object.
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