[readonly] onDownSound : Phaser.Sound |
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
forceOut : boolean | Phaser.PointerMode When
[readonly] onOverSoundMarker : string The Sound Marker used in conjunction with the onOverSound
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound
preUpdate() Automatically called by World.preUpdate. Inherited From
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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