play(name, frameRate, loop, killOnComplete) → {
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] z : number The z depth of this Game Object within its parent Group.No two
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
cameraOffset : Phaser.Point The x/y coordinate offset
removeChildAt(index) → {DisplayObject}
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