Button#onDownSound
  • References/Game Development/Phaser/Display/Button

[readonly] onDownSound : Phaser.Sound |

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Button#anchor
  • References/Game Development/Phaser/Display/Button

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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Button#forceOut
  • References/Game Development/Phaser/Display/Button

forceOut : boolean | Phaser.PointerMode When

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Button#onOverSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onOverSoundMarker : string The Sound Marker used in conjunction with the onOverSound

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Button#exists
  • References/Game Development/Phaser/Display/Button

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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Button#bringToTop()
  • References/Game Development/Phaser/Display/Button

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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Button#onDownSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onDownSoundMarker : string The Sound Marker used in conjunction with the onDownSound

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Button#preUpdate()
  • References/Game Development/Phaser/Display/Button

preUpdate() Automatically called by World.preUpdate. Inherited From

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Button#kill()
  • References/Game Development/Phaser/Display/Button

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

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Button#bottom
  • References/Game Development/Phaser/Display/Button

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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