[readonly] onOverSound : Phaser.Sound |
alignIn(container, position, offsetX, offsetY)
setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
new Button(game, x, y, key, callback,
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
world : Phaser.Point The world coordinates of this
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