[readonly] onOutSound : Phaser.Sound |
[readonly] type : number The Phaser Object Type.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
alignIn(container, position, offsetX, offsetY)
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
new Button(game, x, y, key, callback,
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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