moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
alignIn(container, position, offsetX, offsetY)
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
new Button(game, x, y, key, callback,
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
setSounds(overSound, overMarker, downSound, downMarker
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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