resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
[readonly] onOutSound : Phaser.Sound |
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] type : number The Phaser Object Type.
world : Phaser.Point The world coordinates of this
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
setUpSound(sound, marker) The Sound to be played when a Pointer has pressed down and is released from
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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