setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
onOverMouseOnly : boolean If true then onOver events (such as onOverSound) will only be triggered if the Pointer object causing
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
[readonly] onOverSound : Phaser.Sound |
setSounds(overSound, overMarker, downSound, downMarker
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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