Button#moveUp()
  • References/Game Development/Phaser/Display/Button

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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Button#key
  • References/Game Development/Phaser/Display/Button

key : string | Phaser.RenderTexture |

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Button#offsetY
  • References/Game Development/Phaser/Display/Button

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Button#setOverSound()
  • References/Game Development/Phaser/Display/Button

setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters

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Button#onUpSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound

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Button#data
  • References/Game Development/Phaser/Display/Button

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

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Button#transformCallback
  • References/Game Development/Phaser/Display/Button

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Button#previousPosition
  • References/Game Development/Phaser/Display/Button

[readonly] previousPosition : Phaser.Point

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Button#pendingDestroy
  • References/Game Development/Phaser/Display/Button

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Button#ignoreChildInput
  • References/Game Development/Phaser/Display/Button

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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