moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
key : string | Phaser.RenderTexture |
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters
[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] previousPosition : Phaser.Point
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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