Button#height
  • References/Game Development/Phaser/Display/Button

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

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Button#onOutSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound

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Button#ignoreChildInput
  • References/Game Development/Phaser/Display/Button

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Button#previousPosition
  • References/Game Development/Phaser/Display/Button

[readonly] previousPosition : Phaser.Point

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Button#animations
  • References/Game Development/Phaser/Display/Button

animations : Phaser.AnimationManager

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Button#width
  • References/Game Development/Phaser/Display/Button

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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Button#transformCallback
  • References/Game Development/Phaser/Display/Button

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Button#moveUp()
  • References/Game Development/Phaser/Display/Button

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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Button#key
  • References/Game Development/Phaser/Display/Button

key : string | Phaser.RenderTexture |

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Button#onUpSound
  • References/Game Development/Phaser/Display/Button

[readonly] onUpSound : Phaser.Sound |

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