[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound
[readonly] onUpSound : Phaser.Sound |
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters
key : string | Phaser.RenderTexture |
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
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