Button#onUpSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound

2025-01-10 15:47:30
Button#centerX
  • References/Game Development/Phaser/Display/Button

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30
Button#overlap()
  • References/Game Development/Phaser/Display/Button

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

2025-01-10 15:47:30
Button#ignoreChildInput
  • References/Game Development/Phaser/Display/Button

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
Button#key
  • References/Game Development/Phaser/Display/Button

key : string | Phaser.RenderTexture |

2025-01-10 15:47:30
Button#setOverSound()
  • References/Game Development/Phaser/Display/Button

setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters

2025-01-10 15:47:30
Button#offsetY
  • References/Game Development/Phaser/Display/Button

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

2025-01-10 15:47:30
Button#data
  • References/Game Development/Phaser/Display/Button

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Button#previousPosition
  • References/Game Development/Phaser/Display/Button

[readonly] previousPosition : Phaser.Point

2025-01-10 15:47:30
Button#animations
  • References/Game Development/Phaser/Display/Button

animations : Phaser.AnimationManager

2025-01-10 15:47:30