[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
key : string | Phaser.RenderTexture |
setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
[readonly] previousPosition : Phaser.Point
animations : Phaser.AnimationManager
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