centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
animations : Phaser.AnimationManager
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
key : string | Phaser.RenderTexture |
setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters
[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
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