Button#key
  • References/Game Development/Phaser/Display/Button

key : string | Phaser.RenderTexture |

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Button#setOverSound()
  • References/Game Development/Phaser/Display/Button

setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters

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Button#width
  • References/Game Development/Phaser/Display/Button

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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Button#onUpSound
  • References/Game Development/Phaser/Display/Button

[readonly] onUpSound : Phaser.Sound |

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Button#onOutSoundMarker
  • References/Game Development/Phaser/Display/Button

[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound

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Button#shader
  • References/Game Development/Phaser/Display/Button

shader : PIXI.AbstractFilter The

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Button#tint
  • References/Game Development/Phaser/Display/Button

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Button#events
  • References/Game Development/Phaser/Display/Button

events : Phaser.Events All Phaser Game Objects

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Button#onInputUp
  • References/Game Development/Phaser/Display/Button

onInputUp : Phaser.Signal The Signal (or event) dispatched

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Button#debug
  • References/Game Development/Phaser/Display/Button

debug : boolean A debug flag designed for use with Game.enableStep.

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