centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] previousPosition : Phaser.Point
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
[readonly] children : Array.<Displa
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
onInputDown : Phaser.Signal The Signal (or event)
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
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