[readonly] previousPosition : Phaser.Point
animations : Phaser.AnimationManager
[readonly] onUpSound : Phaser.Sound |
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] children : Array.<Displa
shader : PIXI.AbstractFilter The
onInputUp : Phaser.Signal The Signal (or event) dispatched
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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