overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
[readonly] onUpSound : Phaser.Sound |
[readonly] previousPosition : Phaser.Point
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
setFrames(overFrame, outFrame, downFrame, upFrame)
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
onInputOut : Phaser.Signal The Signal (or event) dispatched
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