[readonly] onUpSound : Phaser.Sound |
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
animations : Phaser.AnimationManager
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
onInputOut : Phaser.Signal The Signal (or event) dispatched
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