key : string | Phaser.RenderTexture |
setOverSound(sound, marker) The Sound to be played when a Pointer moves over this Button. Parameters
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] onUpSound : Phaser.Sound |
[readonly] onOutSoundMarker : string The Sound Marker used in conjunction with the onOutSound
shader : PIXI.AbstractFilter The
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
events : Phaser.Events All Phaser Game Objects
onInputUp : Phaser.Signal The Signal (or event) dispatched
debug : boolean A debug flag designed for use with Game.enableStep.
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