Button#previousPosition
  • References/Game Development/Phaser/Display/Button

[readonly] previousPosition : Phaser.Point

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Button#animations
  • References/Game Development/Phaser/Display/Button

animations : Phaser.AnimationManager

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Button#onUpSound
  • References/Game Development/Phaser/Display/Button

[readonly] onUpSound : Phaser.Sound |

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Button#pendingDestroy
  • References/Game Development/Phaser/Display/Button

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Button#width
  • References/Game Development/Phaser/Display/Button

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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Button#children
  • References/Game Development/Phaser/Display/Button

[readonly] children : Array.<Displa

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Button#shader
  • References/Game Development/Phaser/Display/Button

shader : PIXI.AbstractFilter The

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Button#onInputUp
  • References/Game Development/Phaser/Display/Button

onInputUp : Phaser.Signal The Signal (or event) dispatched

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Button#tint
  • References/Game Development/Phaser/Display/Button

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Button#previousRotation
  • References/Game Development/Phaser/Display/Button

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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