Button#centerX
  • References/Game Development/Phaser/Display/Button

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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Button#ignoreChildInput
  • References/Game Development/Phaser/Display/Button

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Button#previousPosition
  • References/Game Development/Phaser/Display/Button

[readonly] previousPosition : Phaser.Point

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Button#pendingDestroy
  • References/Game Development/Phaser/Display/Button

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Button#transformCallback
  • References/Game Development/Phaser/Display/Button

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Button#crop()
  • References/Game Development/Phaser/Display/Button

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
Button#children
  • References/Game Development/Phaser/Display/Button

[readonly] children : Array.<Displa

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Button#previousRotation
  • References/Game Development/Phaser/Display/Button

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Button#onInputDown
  • References/Game Development/Phaser/Display/Button

onInputDown : Phaser.Signal The Signal (or event)

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Button#frame
  • References/Game Development/Phaser/Display/Button

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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