swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
onInputDown : Phaser.Signal The Signal (or event)
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
onInputOut : Phaser.Signal The Signal (or event) dispatched
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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