loadTexture(key, frame, stopAnimation) Changes the base texture the Game
setFrames(overFrame, outFrame, downFrame, upFrame)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
shader : PIXI.AbstractFilter The
Page 10 of 12