alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
events : Phaser.Events All Phaser Game Objects
input : Phaser.InputHandler | null The
shader : PIXI.AbstractFilter The
scaleMin : Phaser.Point The minimum scale this Game
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
debug : boolean A debug flag designed for use with Game.enableStep.
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