frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
events : Phaser.Events All Phaser Game Objects
[readonly] children : Array.<Displa
input : Phaser.InputHandler | null The
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
setFrames(overFrame, outFrame, downFrame, upFrame)
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
shader : PIXI.AbstractFilter The
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