Button#top
  • References/Game Development/Phaser/Display/Button

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Button#events
  • References/Game Development/Phaser/Display/Button

events : Phaser.Events All Phaser Game Objects

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Button#debug
  • References/Game Development/Phaser/Display/Button

debug : boolean A debug flag designed for use with Game.enableStep.

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Button#angle
  • References/Game Development/Phaser/Display/Button

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Button#setChildIndex()
  • References/Game Development/Phaser/Display/Button

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Button#children
  • References/Game Development/Phaser/Display/Button

[readonly] children : Array.<Displa

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Button#inputEnabled
  • References/Game Development/Phaser/Display/Button

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

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Button#setFrames()
  • References/Game Development/Phaser/Display/Button

setFrames(overFrame, outFrame, downFrame, upFrame)

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Button#loadTexture()
  • References/Game Development/Phaser/Display/Button

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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Button#input
  • References/Game Development/Phaser/Display/Button

input : Phaser.InputHandler | null The

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