top : number The y coordinate of the Game Object.This is the same as y - offsetY.
events : Phaser.Events All Phaser Game Objects
debug : boolean A debug flag designed for use with Game.enableStep.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] children : Array.<Displa
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
setFrames(overFrame, outFrame, downFrame, upFrame)
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
input : Phaser.InputHandler | null The
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