onInputOut : Phaser.Signal The Signal (or event) dispatched
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
onInputDown : Phaser.Signal The Signal (or event)
scaleMin : Phaser.Point The minimum scale this Game
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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