angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
events : Phaser.Events All Phaser Game Objects
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
onInputUp : Phaser.Signal The Signal (or event) dispatched
scaleMin : Phaser.Point The minimum scale this Game
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
input : Phaser.InputHandler | null The
debug : boolean A debug flag designed for use with Game.enableStep.
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
onInputOut : Phaser.Signal The Signal (or event) dispatched
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