setFrames(overFrame, outFrame, downFrame, upFrame)
scaleMin : Phaser.Point The minimum scale this Game
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
debug : boolean A debug flag designed for use with Game.enableStep.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
input : Phaser.InputHandler | null The
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
events : Phaser.Events All Phaser Game Objects
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