top : number The y coordinate of the Game Object.This is the same as y - offsetY.
input : Phaser.InputHandler | null The
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
setFrames(overFrame, outFrame, downFrame, upFrame)
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] children : Array.<Displa
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
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