onInputDown : Phaser.Signal The Signal (or event)
onInputUp : Phaser.Signal The Signal (or event) dispatched
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
debug : boolean A debug flag designed for use with Game.enableStep.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
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