tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
onInputOut : Phaser.Signal The Signal (or event) dispatched
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
onInputDown : Phaser.Signal The Signal (or event)
shader : PIXI.AbstractFilter The
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