tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
onInputDown : Phaser.Signal The Signal (or event)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
onInputUp : Phaser.Signal The Signal (or event) dispatched
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
[readonly] children : Array.<Displa
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
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