setFrames(overFrame, outFrame, downFrame, upFrame)
Used to manually set the frames that will be used for the different states of the Button.
Frames can be specified as either an integer (the frame ID) or a string (the frame name); these are the same values that can be used with a Sprite constructor.
Parameters
Name | Type | Argument | Description |
---|---|---|---|
overFrame | string | integer | <optional> | The frame / frameName when the button is in the Over state. |
outFrame | string | integer | <optional> | The frame / frameName when the button is in the Out state. |
downFrame | string | integer | <optional> | The frame / frameName when the button is in the Down state. |
upFrame | string | integer | <optional> | The frame / frameName when the button is in the Up state. |
- Source code: gameobjects/Button.js (Line 320)
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