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  • Bullet

Bullet#setFrame()

setFrame(frame)

Sets the texture frame the Game Object uses for rendering.

This is primarily an internal method used by loadTexture, but is exposed for the use of plugins and custom classes.

Parameters
Name Type Description
frame Phaser.Frame

The Frame to be used by the texture.

Inherited From
  • Phaser.Component.LoadTexture#setFrame
Source code: gameobjects/components/LoadTexture.js (Line 155)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Bullet.html#setFrame
doc_phaser
doc_phaser
2025-01-10 15:47:30
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