Bullet#body
  • References/Game Development/Phaser/Plugins/Bullet

body : Phaser.Physics.Arcade.Body |

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Plugin#hasPostRender
  • References/Game Development/Phaser/Plugins/Plugin

hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source

2025-01-10 15:47:30
Bullet#heal
  • References/Game Development/Phaser/Plugins/Bullet

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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Bullet#left
  • References/Game Development/Phaser/Plugins/Bullet

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Bullet#sendToBack()
  • References/Game Development/Phaser/Plugins/Bullet

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

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Bullet#transformCallback
  • References/Game Development/Phaser/Plugins/Bullet

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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PluginManager#update()
  • References/Game Development/Phaser/Plugins/PluginManager

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render

2025-01-10 15:47:30
Bullet#cropRect
  • References/Game Development/Phaser/Plugins/Bullet

cropRect : Phaser.Rectangle The Rectangle used

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Plugin#hasUpdate
  • References/Game Development/Phaser/Plugins/Plugin

hasUpdate : boolean A flag to indicate if this plugin has an update method. Source

2025-01-10 15:47:30
Bullet#fixedToCamera
  • References/Game Development/Phaser/Plugins/Bullet

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

2025-01-10 15:47:30