getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
world : Phaser.Point The world coordinates of this
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
hasUpdate : boolean A flag to indicate if this plugin has an update method. Source
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
cropRect : Phaser.Rectangle The Rectangle used
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