fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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