body : Phaser.Physics.Arcade.Body |
hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
cropRect : Phaser.Rectangle The Rectangle used
hasUpdate : boolean A flag to indicate if this plugin has an update method. Source
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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