hasUpdate : boolean A flag to indicate if this plugin has an update method. Source
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
world : Phaser.Point The world coordinates of this
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
body : Phaser.Physics.Arcade.Body |
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
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