left : number The left coordinate of the Game Object.This is the same as x - offsetX.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
hasUpdate : boolean A flag to indicate if this plugin has an update method. Source
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
cropRect : Phaser.Rectangle The Rectangle used
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
body : Phaser.Physics.Arcade.Body |
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