Plugin#hasUpdate
  • References/Game Development/Phaser/Plugins/Plugin

hasUpdate : boolean A flag to indicate if this plugin has an update method. Source

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PluginManager#update()
  • References/Game Development/Phaser/Plugins/PluginManager

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render

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Bullet#getLocalBounds()
  • References/Game Development/Phaser/Plugins/Bullet

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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Bullet#reset()
  • References/Game Development/Phaser/Plugins/Bullet

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Bullet#getChildIndex()
  • References/Game Development/Phaser/Plugins/Bullet

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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PluginManager#remove()
  • References/Game Development/Phaser/Plugins/PluginManager

remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin

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Plugin#hasPostRender
  • References/Game Development/Phaser/Plugins/Plugin

hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source

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Bullet#left
  • References/Game Development/Phaser/Plugins/Bullet

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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Bullet#heal
  • References/Game Development/Phaser/Plugins/Bullet

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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Bullet#transformCallback
  • References/Game Development/Phaser/Plugins/Bullet

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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