remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.
plugins : Array.<Phaser.Plugin> An array of
game : Phaser.Game A reference to the currently running game
render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
add(plugin, parameter) → {Phaser.Plugin}
postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate
postRender() Post-render is called after the Game Renderer and State.render have run.It only calls plugins who have visible=true
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