update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin
game : Phaser.Game A reference to the currently running game
plugins : Array.<Phaser.Plugin> An array of
removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.
render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
add(plugin, parameter) → {Phaser.Plugin}
postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate
destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references.
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