update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin
plugins : Array.<Phaser.Plugin> An array of
game : Phaser.Game A reference to the currently running game
removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.
render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have
add(plugin, parameter) → {Phaser.Plugin}
postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references.
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