update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin
plugins : Array.<Phaser.Plugin> An array of
removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.
game : Phaser.Game A reference to the currently running game
render() Render is called right after the Game Renderer completes, but before the State.render.It only calls plugins who have
add(plugin, parameter) → {Phaser.Plugin}
postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
postRender() Post-render is called after the Game Renderer and State.render have run.It only calls plugins who have visible=true
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