add(plugin, parameter) → {Phaser.Plugin}
Add a new Plugin into the PluginManager.
The Plugin must have 2 properties: game and parent. Plugin.game is set to the game reference the PluginManager uses, and parent is set to the PluginManager.
Parameters
| Name | Type | Argument | Description | 
|---|---|---|---|
plugin |  object | Phaser.Plugin | The Plugin to add into the PluginManager. This can be a function or an existing object.  |  |
parameter |  * |  <repeatable> |  Additional arguments that will be passed to the Plugin.init method.  |  
Returns
The Plugin that was added to the manager.
- Source code: core/PluginManager.js (Line 44)
 
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