body : Phaser.Physics.Arcade.Body |
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin
world : Phaser.Point The world coordinates of this
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
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