Bullet#fixedToCamera
  • References/Game Development/Phaser/Plugins/Bullet

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

2025-01-10 15:47:30
PluginManager#update()
  • References/Game Development/Phaser/Plugins/PluginManager

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render

2025-01-10 15:47:30
Bullet#getBounds()
  • References/Game Development/Phaser/Plugins/Bullet

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

2025-01-10 15:47:30
Bullet#getLocalBounds()
  • References/Game Development/Phaser/Plugins/Bullet

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

2025-01-10 15:47:30
PluginManager#remove()
  • References/Game Development/Phaser/Plugins/PluginManager

remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin

2025-01-10 15:47:30
Bullet#sendToBack()
  • References/Game Development/Phaser/Plugins/Bullet

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

2025-01-10 15:47:30
Bullet#left
  • References/Game Development/Phaser/Plugins/Bullet

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

2025-01-10 15:47:30
Plugin#hasPostRender
  • References/Game Development/Phaser/Plugins/Plugin

hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source

2025-01-10 15:47:30
Bullet#cropRect
  • References/Game Development/Phaser/Plugins/Bullet

cropRect : Phaser.Rectangle The Rectangle used

2025-01-10 15:47:30
Bullet#reset()
  • References/Game Development/Phaser/Plugins/Bullet

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

2025-01-10 15:47:30