fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
remove(plugin, destroy) Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source
cropRect : Phaser.Rectangle The Rectangle used
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
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