Plugin#preUpdate()
  • References/Game Development/Phaser/Plugins/Plugin

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)

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Plugin#hasUpdate
  • References/Game Development/Phaser/Plugins/Plugin

hasUpdate : boolean A flag to indicate if this plugin has an update method. Source

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Plugin#hasPostRender
  • References/Game Development/Phaser/Plugins/Plugin

hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source

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Plugin#hasPreUpdate
  • References/Game Development/Phaser/Plugins/Plugin

hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source

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Plugin#render()
  • References/Game Development/Phaser/Plugins/Plugin

render() Render is called right after the Game Renderer completes, but before the State.render.It is only called if visible is

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Plugin#active
  • References/Game Development/Phaser/Plugins/Plugin

active : boolean A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped

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Plugin#destroy()
  • References/Game Development/Phaser/Plugins/Plugin

destroy() Clear down this Plugin and null out references Source code:

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Plugin#postRender()
  • References/Game Development/Phaser/Plugins/Plugin

postRender() Post-render is called after the Game Renderer and State.render have run.It is only called if visible is set to true

2025-01-10 15:47:30
Plugin#update()
  • References/Game Development/Phaser/Plugins/Plugin

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render

2025-01-10 15:47:30
Plugin#hasRender
  • References/Game Development/Phaser/Plugins/Plugin

hasRender : boolean A flag to indicate if this plugin has a render method. Source

2025-01-10 15:47:30