hasUpdate : boolean A flag to indicate if this plugin has an update method. Source
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
hasPostRender : boolean A flag to indicate if this plugin has a postRender method. Source
hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source
render() Render is called right after the Game Renderer completes, but before the State.render.It is only called if visible is
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
active : boolean A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped
destroy() Clear down this Plugin and null out references Source code:
postRender() Post-render is called after the Game Renderer and State.render have run.It is only called if visible is set to true
visible : boolean A Plugin with visible=true has its render and postRender methods called by the parent, otherwise they are skipped
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