PluginManager#removeAll()
  • References/Game Development/Phaser/Plugins/PluginManager

removeAll() Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.

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Bullet#moveDown()
  • References/Game Development/Phaser/Plugins/Bullet

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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PluginManager#plugins
  • References/Game Development/Phaser/Plugins/PluginManager

plugins : Array.<Phaser.Plugin> An array of

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Bullet#updateCrop()
  • References/Game Development/Phaser/Plugins/Bullet

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Bullet#input
  • References/Game Development/Phaser/Plugins/Bullet

input : Phaser.InputHandler | null The

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Bullet#cameraOffset
  • References/Game Development/Phaser/Plugins/Bullet

cameraOffset : Phaser.Point The x/y coordinate offset

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Bullet#centerY
  • References/Game Development/Phaser/Plugins/Bullet

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Bullet#previousPosition
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousPosition : Phaser.Point

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Bullet#scaleMax
  • References/Game Development/Phaser/Plugins/Bullet

scaleMax : Phaser.Point The maximum scale this Game

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PluginManager#game
  • References/Game Development/Phaser/Plugins/PluginManager

game : Phaser.Game A reference to the currently running game

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