alignTo(parent, position, offsetX, offsetY) → {Object}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
plugins : Array.<Phaser.Plugin> An array of
input : Phaser.InputHandler | null The
cameraOffset : Phaser.Point The x/y coordinate offset
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
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