Bullet#name
  • References/Game Development/Phaser/Plugins/Bullet

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
Bullet#alignTo()
  • References/Game Development/Phaser/Plugins/Bullet

alignTo(parent, position, offsetX, offsetY) → {Object}

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Bullet#previousPosition
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousPosition : Phaser.Point

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Bullet#centerY
  • References/Game Development/Phaser/Plugins/Bullet

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Plugin#hasPreUpdate
  • References/Game Development/Phaser/Plugins/Plugin

hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source

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Bullet#maxHealth
  • References/Game Development/Phaser/Plugins/Bullet

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure

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Bullet#renderOrderID
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

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Bullet#updateCrop()
  • References/Game Development/Phaser/Plugins/Bullet

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Bullet#autoCull
  • References/Game Development/Phaser/Plugins/Bullet

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

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Bullet#cameraOffset
  • References/Game Development/Phaser/Plugins/Bullet

cameraOffset : Phaser.Point The x/y coordinate offset

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