plugins : Array.<Phaser.Plugin> An array of
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
cameraOffset : Phaser.Point The x/y coordinate offset
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
scaleMax : Phaser.Point The maximum scale this Game
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