PluginManager#plugins
  • References/Game Development/Phaser/Plugins/PluginManager

plugins : Array.<Phaser.Plugin> An array of

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Bullet#name
  • References/Game Development/Phaser/Plugins/Bullet

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

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Bullet#moveDown()
  • References/Game Development/Phaser/Plugins/Bullet

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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Bullet#cameraOffset
  • References/Game Development/Phaser/Plugins/Bullet

cameraOffset : Phaser.Point The x/y coordinate offset

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Bullet#autoCull
  • References/Game Development/Phaser/Plugins/Bullet

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

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Bullet#removeChildren()
  • References/Game Development/Phaser/Plugins/Bullet

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Bullet#revive()
  • References/Game Development/Phaser/Plugins/Bullet

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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Plugin#hasPreUpdate
  • References/Game Development/Phaser/Plugins/Plugin

hasPreUpdate : boolean A flag to indicate if this plugin has a preUpdate method. Source

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Bullet#maxHealth
  • References/Game Development/Phaser/Plugins/Bullet

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure

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Bullet#scaleMax
  • References/Game Development/Phaser/Plugins/Bullet

scaleMax : Phaser.Point The maximum scale this Game

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