Bullet#alignTo()
  • References/Game Development/Phaser/Plugins/Bullet

alignTo(parent, position, offsetX, offsetY) → {Object}

2025-01-10 15:47:30
Bullet#removeChildren()
  • References/Game Development/Phaser/Plugins/Bullet

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
Bullet#lifespan
  • References/Game Development/Phaser/Plugins/Bullet

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
Bullet#setFrame()
  • References/Game Development/Phaser/Plugins/Bullet

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Bullet#inCamera
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

2025-01-10 15:47:30
Bullet#updateCrop()
  • References/Game Development/Phaser/Plugins/Bullet

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

2025-01-10 15:47:30
PluginManager#plugins
  • References/Game Development/Phaser/Plugins/PluginManager

plugins : Array.<Phaser.Plugin> An array of

2025-01-10 15:47:30
Bullet#input
  • References/Game Development/Phaser/Plugins/Bullet

input : Phaser.InputHandler | null The

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Bullet#cameraOffset
  • References/Game Development/Phaser/Plugins/Bullet

cameraOffset : Phaser.Point The x/y coordinate offset

2025-01-10 15:47:30
Bullet#centerY
  • References/Game Development/Phaser/Plugins/Bullet

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

2025-01-10 15:47:30