Plugin.PathManager#createPathsFromJSON()
  • References/Game Development/Phaser/Plugins/Plugin.PathManager

createPathsFromJSON() create a new Path from JSON data JSON data format:required: "coordinateSystem":, "smoothness":, "loops":

2025-01-10 15:47:30
Bullet#overlap()
  • References/Game Development/Phaser/Plugins/Bullet

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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Bullet#destroyPhase
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

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Bullet#children
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] children : Array.<Displa

2025-01-10 15:47:30
Bullet#bringToTop()
  • References/Game Development/Phaser/Plugins/Bullet

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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Plugin#render()
  • References/Game Development/Phaser/Plugins/Plugin

render() Render is called right after the Game Renderer completes, but before the State.render.It is only called if visible is

2025-01-10 15:47:30
Bullet#exists
  • References/Game Development/Phaser/Plugins/Bullet

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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Plugin#active
  • References/Game Development/Phaser/Plugins/Plugin

active : boolean A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped

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Plugin.PathManager#PathManager
  • References/Game Development/Phaser/Plugins/Plugin.PathManager

new PathManager(game, parent) PathManager controls a list of Paths and a list of PathFollowers.It is the central control for the

2025-01-10 15:47:30
Bullet#swapChildren()
  • References/Game Development/Phaser/Plugins/Bullet

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30