smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
removeChild(child) → {DisplayObject}
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
createPathsFromJSON() create a new Path from JSON data JSON data format:required: "coordinateSystem":, "smoothness":, "loops":
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
new PathManager(game, parent) PathManager controls a list of Paths and a list of PathFollowers.It is the central control for the
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
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