update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render
animations : Phaser.AnimationManager
shader : PIXI.AbstractFilter The
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
removeChild(child) → {DisplayObject}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
createPathsFromJSON() create a new Path from JSON data JSON data format:required: "coordinateSystem":, "smoothness":, "loops":
addChildAt(child, index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
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