Plugin#update()
  • References/Game Development/Phaser/Plugins/Plugin

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render

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Bullet#animations
  • References/Game Development/Phaser/Plugins/Bullet

animations : Phaser.AnimationManager

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Bullet#shader
  • References/Game Development/Phaser/Plugins/Bullet

shader : PIXI.AbstractFilter The

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Bullet#smoothed
  • References/Game Development/Phaser/Plugins/Bullet

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

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Bullet#removeChild()
  • References/Game Development/Phaser/Plugins/Bullet

removeChild(child) → {DisplayObject}

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Bullet#swapChildren()
  • References/Game Development/Phaser/Plugins/Bullet

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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Bullet#tint
  • References/Game Development/Phaser/Plugins/Bullet

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Plugin.PathManager#createPathsFromJSON()
  • References/Game Development/Phaser/Plugins/Plugin.PathManager

createPathsFromJSON() create a new Path from JSON data JSON data format:required: "coordinateSystem":, "smoothness":, "loops":

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Bullet#addChildAt()
  • References/Game Development/Phaser/Plugins/Bullet

addChildAt(child, index) → {DisplayObject}

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Bullet#inWorld
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

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