Bullet#smoothed
  • References/Game Development/Phaser/Plugins/Bullet

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30
Bullet#removeChild()
  • References/Game Development/Phaser/Plugins/Bullet

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
Bullet#destroyPhase
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30
Bullet#exists
  • References/Game Development/Phaser/Plugins/Bullet

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

2025-01-10 15:47:30
Bullet#bringToTop()
  • References/Game Development/Phaser/Plugins/Bullet

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30
Plugin.PathManager#createPathsFromJSON()
  • References/Game Development/Phaser/Plugins/Plugin.PathManager

createPathsFromJSON() create a new Path from JSON data JSON data format:required: "coordinateSystem":, "smoothness":, "loops":

2025-01-10 15:47:30
Bullet#damage
  • References/Game Development/Phaser/Plugins/Bullet

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

2025-01-10 15:47:30
Plugin.PathManager#PathManager
  • References/Game Development/Phaser/Plugins/Plugin.PathManager

new PathManager(game, parent) PathManager controls a list of Paths and a list of PathFollowers.It is the central control for the

2025-01-10 15:47:30
Bullet#pendingDestroy
  • References/Game Development/Phaser/Plugins/Bullet

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

2025-01-10 15:47:30
Plugin#update()
  • References/Game Development/Phaser/Plugins/Plugin

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render

2025-01-10 15:47:30