createPathsFromJSON() create a new Path from JSON data JSON data format:required: "coordinateSystem":, "smoothness":, "loops":
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] children : Array.<Displa
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
render() Render is called right after the Game Renderer completes, but before the State.render.It is only called if visible is
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
active : boolean A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped
new PathManager(game, parent) PathManager controls a list of Paths and a list of PathFollowers.It is the central control for the
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
Page 6 of 14