addChild(child) → {DisplayObject}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
game : Phaser.Game A reference to the currently running Game
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
Page 9 of 14