width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
[readonly] type : number The const type of this object.
visible : boolean A Plugin with visible=true has its render and postRender methods called by the parent, otherwise they are skipped
addChild(child) → {DisplayObject}
[readonly] physicsType : number The const physics body type of this object.
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
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