Bullet#width
  • References/Game Development/Phaser/Plugins/Bullet

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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Bullet#data
  • References/Game Development/Phaser/Plugins/Bullet

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Bullet#y
  • References/Game Development/Phaser/Plugins/Bullet

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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Bullet#type
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] type : number The const type of this object.

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Plugin#visible
  • References/Game Development/Phaser/Plugins/Plugin

visible : boolean A Plugin with visible=true has its render and postRender methods called by the parent, otherwise they are skipped

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Bullet#addChild()
  • References/Game Development/Phaser/Plugins/Bullet

addChild(child) → {DisplayObject}

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Bullet#physicsType
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] physicsType : number The const physics body type of this object.

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Bullet#preUpdate()
  • References/Game Development/Phaser/Plugins/Bullet

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

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Bullet#frameName
  • References/Game Development/Phaser/Plugins/Bullet

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Bullet#health
  • References/Game Development/Phaser/Plugins/Bullet

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

2025-01-10 15:47:30