Bullet#addChild()
  • References/Game Development/Phaser/Plugins/Bullet

addChild(child) → {DisplayObject}

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Bullet#deltaY
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

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Bullet#angle
  • References/Game Development/Phaser/Plugins/Bullet

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Bullet#game
  • References/Game Development/Phaser/Plugins/Bullet

game : Phaser.Game A reference to the currently running Game

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Bullet#ignoreChildInput
  • References/Game Development/Phaser/Plugins/Bullet

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Bullet#data
  • References/Game Development/Phaser/Plugins/Bullet

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

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Bullet#width
  • References/Game Development/Phaser/Plugins/Bullet

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set

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Bullet#preUpdate()
  • References/Game Development/Phaser/Plugins/Bullet

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

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Bullet#frame
  • References/Game Development/Phaser/Plugins/Bullet

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Bullet#bottom
  • References/Game Development/Phaser/Plugins/Bullet

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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