visible : boolean A Plugin with visible=true has its render and postRender methods called by the parent, otherwise they are skipped
add(plugin, parameter) → {Phaser.Plugin}
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
removeChildAt(index) → {DisplayObject}
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
transformCallbackContext : Object The context under which transformCallback is called.
postUpdate() PostUpdate is the last thing to be called before the world render.In particular, it is called after the world postUpdate
new Bullet(game, x, y, key, frame) Create a new Bullet object. Bullets are used by the Phaser.Weapon class
[readonly] physicsType : number The const physics body type of this object.
Page 10 of 14