Bullet#angle
  • References/Game Development/Phaser/Plugins/Bullet

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Bullet#setTexture()
  • References/Game Development/Phaser/Plugins/Bullet

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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Bullet#x
  • References/Game Development/Phaser/Plugins/Bullet

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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Bullet#Bullet
  • References/Game Development/Phaser/Plugins/Bullet

new Bullet(game, x, y, key, frame) Create a new Bullet object. Bullets are used by the Phaser.Weapon class

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Bullet#game
  • References/Game Development/Phaser/Plugins/Bullet

game : Phaser.Game A reference to the currently running Game

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Bullet#deltaY
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

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Bullet#frame
  • References/Game Development/Phaser/Plugins/Bullet

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Plugin#hasRender
  • References/Game Development/Phaser/Plugins/Plugin

hasRender : boolean A flag to indicate if this plugin has a render method. Source

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PluginManager#preUpdate()
  • References/Game Development/Phaser/Plugins/PluginManager

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)

2025-01-10 15:47:30
Bullet#ignoreChildInput
  • References/Game Development/Phaser/Plugins/Bullet

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30