angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
new Bullet(game, x, y, key, frame) Create a new Bullet object. Bullets are used by the Phaser.Weapon class
game : Phaser.Game A reference to the currently running Game
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
hasRender : boolean A flag to indicate if this plugin has a render method. Source
preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics)
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
Page 10 of 14