alignIn(container, position, offsetX, offsetY)
new Event(target, name, data) Creates an homogenous object for tracking events so users can know what to expect. Parameters
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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