[readonly] target : Object The original target the event triggered on.
alignIn(container, position, offsetX, offsetY)
new Event(target, name, data) Creates an homogenous object for tracking events so users can know what to expect. Parameters
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
Page 14 of 14