setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
new Plugin(game, parent) This is a base Plugin template to use for any Phaser plugin development. Parameters
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] type : string The string name of the event that this represents.
key : string | Phaser.RenderTexture |
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
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