right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
scaleMin : Phaser.Point The minimum scale this Game
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
getChildAt(index) → {DisplayObject}
hasPostUpdate : boolean A flag to indicate if this plugin has a postUpdate method. Source
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
postRender() Post-render is called after the Game Renderer and State.render have run.It only calls plugins who have visible=true
destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references.
texture : PIXI.Texture The texture that the
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