Event#data
  • References/Game Development/Phaser/Plugins/Event

[readonly] data : Object The data that was passed in with this event.

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Bullet#outOfCameraBoundsKill
  • References/Game Development/Phaser/Plugins/Bullet

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

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Bullet#key
  • References/Game Development/Phaser/Plugins/Bullet

key : string | Phaser.RenderTexture |

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Bullet#scaleMin
  • References/Game Development/Phaser/Plugins/Bullet

scaleMin : Phaser.Point The minimum scale this Game

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PluginManager#destroy()
  • References/Game Development/Phaser/Plugins/PluginManager

destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references.

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Bullet#offsetY
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Event#type
  • References/Game Development/Phaser/Plugins/Event

[readonly] type : string The string name of the event that this represents.

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Plugin#Plugin
  • References/Game Development/Phaser/Plugins/Plugin

new Plugin(game, parent) This is a base Plugin template to use for any Phaser plugin development. Parameters

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Bullet#height
  • References/Game Development/Phaser/Plugins/Bullet

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

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Bullet#anchor
  • References/Game Development/Phaser/Plugins/Bullet

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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