Bullet#setChildIndex()
  • References/Game Development/Phaser/Plugins/Bullet

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Bullet#outOfCameraBoundsKill
  • References/Game Development/Phaser/Plugins/Bullet

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

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Bullet#right
  • References/Game Development/Phaser/Plugins/Bullet

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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Bullet#alive
  • References/Game Development/Phaser/Plugins/Bullet

alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components

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Plugin#Plugin
  • References/Game Development/Phaser/Plugins/Plugin

new Plugin(game, parent) This is a base Plugin template to use for any Phaser plugin development. Parameters

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Bullet#offsetY
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Event#type
  • References/Game Development/Phaser/Plugins/Event

[readonly] type : string The string name of the event that this represents.

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Bullet#key
  • References/Game Development/Phaser/Plugins/Bullet

key : string | Phaser.RenderTexture |

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Bullet#resetFrame()
  • References/Game Development/Phaser/Plugins/Bullet

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

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Bullet#height
  • References/Game Development/Phaser/Plugins/Bullet

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

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