PluginManager#PluginManager
  • References/Game Development/Phaser/Plugins/PluginManager

new PluginManager(game) The Plugin Manager is responsible for the loading, running and unloading of Phaser Plugins. Parameters

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Plugin#game
  • References/Game Development/Phaser/Plugins/Plugin

game : Phaser.Game A reference to the currently running game

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Bullet#contains()
  • References/Game Development/Phaser/Plugins/Bullet

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Event#data
  • References/Game Development/Phaser/Plugins/Event

[readonly] data : Object The data that was passed in with this event.

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Bullet#offsetX
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Bullet#z
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Plugin#Plugin
  • References/Game Development/Phaser/Plugins/Plugin

new Plugin(game, parent) This is a base Plugin template to use for any Phaser plugin development. Parameters

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Plugin#parent
  • References/Game Development/Phaser/Plugins/Plugin

parent :any The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null

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Bullet#previousRotation
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Event#type
  • References/Game Development/Phaser/Plugins/Event

[readonly] type : string The string name of the event that this represents.

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