game : Phaser.Game A reference to the currently running game
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] target : Object The original target the event triggered on.
postRender() Post-render is called after the Game Renderer and State.render have run.It only calls plugins who have visible=true
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
parent :any The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null
new Event(target, name, data) Creates an homogenous object for tracking events so users can know what to expect. Parameters
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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