new PluginManager(game) The Plugin Manager is responsible for the loading, running and unloading of Phaser Plugins. Parameters
game : Phaser.Game A reference to the currently running game
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] data : Object The data that was passed in with this event.
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] z : number The z depth of this Game Object within its parent Group.No two
new Plugin(game, parent) This is a base Plugin template to use for any Phaser plugin development. Parameters
parent :any The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
[readonly] type : string The string name of the event that this represents.
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