Bullet#offsetX
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Plugin#parent
  • References/Game Development/Phaser/Plugins/Plugin

parent :any The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null

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Plugin#hasPostUpdate
  • References/Game Development/Phaser/Plugins/Plugin

hasPostUpdate : boolean A flag to indicate if this plugin has a postUpdate method. Source

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Bullet#moveUp()
  • References/Game Development/Phaser/Plugins/Bullet

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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Bullet#previousRotation
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Event#data
  • References/Game Development/Phaser/Plugins/Event

[readonly] data : Object The data that was passed in with this event.

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PluginManager#PluginManager
  • References/Game Development/Phaser/Plugins/PluginManager

new PluginManager(game) The Plugin Manager is responsible for the loading, running and unloading of Phaser Plugins. Parameters

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PluginManager#destroy()
  • References/Game Development/Phaser/Plugins/PluginManager

destroy() Clear down this PluginManager, calls destroy on every plugin and nulls out references.

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Bullet#deltaX
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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Bullet#contains()
  • References/Game Development/Phaser/Plugins/Bullet

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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