Plugin#game
  • References/Game Development/Phaser/Plugins/Plugin

game : Phaser.Game A reference to the currently running game

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Bullet#z
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Bullet#offsetX
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Event#target
  • References/Game Development/Phaser/Plugins/Event

[readonly] target : Object The original target the event triggered on.

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PluginManager#postRender()
  • References/Game Development/Phaser/Plugins/PluginManager

postRender() Post-render is called after the Game Renderer and State.render have run.It only calls plugins who have visible=true

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Bullet#deltaX
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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Bullet#resetFrame()
  • References/Game Development/Phaser/Plugins/Bullet

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

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Plugin#parent
  • References/Game Development/Phaser/Plugins/Plugin

parent :any The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null

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Event#Event
  • References/Game Development/Phaser/Plugins/Event

new Event(target, name, data) Creates an homogenous object for tracking events so users can know what to expect. Parameters

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Bullet#previousRotation
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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