Bullet#z

[readonly] z : number

The z depth of this Game Object within its parent Group.
No two objects in a Group can have the same z value.
This value is adjusted automatically whenever the Group hierarchy changes.
If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop.

Inherited From
Source code: gameobjects/components/Core.js (Line 177)
doc_phaser
2017-02-14 10:38:50
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