body : Phaser.Physics.Arcade.Body |
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
world : Phaser.Point The world coordinates of this
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
Page 1 of 11