checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
cropRect : Phaser.Rectangle The Rectangle used
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
body : Phaser.Physics.Arcade.Body |
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
world : Phaser.Point The world coordinates of this
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