left : number The left coordinate of the Game Object.This is the same as x - offsetX.
cropRect : Phaser.Rectangle The Rectangle used
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
world : Phaser.Point The world coordinates of this
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
body : Phaser.Physics.Arcade.Body |
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
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