body : Phaser.Physics.Arcade.Body |
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
world : Phaser.Point The world coordinates of this
Page 1 of 11