getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
world : Phaser.Point The world coordinates of this
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
cropRect : Phaser.Rectangle The Rectangle used
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
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