body : Phaser.Physics.Arcade.Body |
cropRect : Phaser.Rectangle The Rectangle used
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
world : Phaser.Point The world coordinates of this
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
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