transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
body : Phaser.Physics.Arcade.Body |
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
debug : boolean A debug flag designed for use with Game.enableStep.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] previousPosition : Phaser.Point
Page 2 of 11