destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
input : Phaser.InputHandler | null The
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