getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
alignTo(parent, position, offsetX, offsetY) → {Object}
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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