reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
scaleMax : Phaser.Point The maximum scale this Game
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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