Bullet#name
  • References/Game Development/Phaser/Plugins/Bullet

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
Bullet#autoCull
  • References/Game Development/Phaser/Plugins/Bullet

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

2025-01-10 15:47:30
Bullet#moveDown()
  • References/Game Development/Phaser/Plugins/Bullet

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

2025-01-10 15:47:30
Bullet#alignTo()
  • References/Game Development/Phaser/Plugins/Bullet

alignTo(parent, position, offsetX, offsetY) → {Object}

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Bullet#removeChildren()
  • References/Game Development/Phaser/Plugins/Bullet

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
Bullet#lifespan
  • References/Game Development/Phaser/Plugins/Bullet

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
Bullet#setFrame()
  • References/Game Development/Phaser/Plugins/Bullet

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Bullet#inCamera
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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Bullet#updateCrop()
  • References/Game Development/Phaser/Plugins/Bullet

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Bullet#input
  • References/Game Development/Phaser/Plugins/Bullet

input : Phaser.InputHandler | null The

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