[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
cameraOffset : Phaser.Point The x/y coordinate offset
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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