name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
alignTo(parent, position, offsetX, offsetY) → {Object}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
input : Phaser.InputHandler | null The
Page 3 of 11