[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] previousPosition : Phaser.Point
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
cameraOffset : Phaser.Point The x/y coordinate offset
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
play(name, frameRate, loop, killOnComplete) → {
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
scaleMax : Phaser.Point The maximum scale this Game
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