[readonly] previousPosition : Phaser.Point
input : Phaser.InputHandler | null The
debug : boolean A debug flag designed for use with Game.enableStep.
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
play(name, frameRate, loop, killOnComplete) → {
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
cameraOffset : Phaser.Point The x/y coordinate offset
scaleMax : Phaser.Point The maximum scale this Game
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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