events : Phaser.Events All Phaser Game Objects
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
removeChild(child) → {DisplayObject}
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
addChildAt(child, index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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