update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
[readonly] children : Array.<Displa
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
animations : Phaser.AnimationManager
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
shader : PIXI.AbstractFilter The
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
events : Phaser.Events All Phaser Game Objects
Page 6 of 11