Bullet#events
  • References/Game Development/Phaser/Plugins/Bullet

events : Phaser.Events All Phaser Game Objects

2025-01-10 15:47:30
Bullet#tint
  • References/Game Development/Phaser/Plugins/Bullet

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

2025-01-10 15:47:30
Bullet#damage
  • References/Game Development/Phaser/Plugins/Bullet

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

2025-01-10 15:47:30
Bullet#shader
  • References/Game Development/Phaser/Plugins/Bullet

shader : PIXI.AbstractFilter The

2025-01-10 15:47:30
Bullet#inputEnabled
  • References/Game Development/Phaser/Plugins/Bullet

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

2025-01-10 15:47:30
Bullet#addChildAt()
  • References/Game Development/Phaser/Plugins/Bullet

addChildAt(child, index) → {DisplayObject}

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Bullet#animations
  • References/Game Development/Phaser/Plugins/Bullet

animations : Phaser.AnimationManager

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Bullet#deltaZ
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

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Bullet#kill()
  • References/Game Development/Phaser/Plugins/Bullet

kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal

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Bullet#tintedTexture
  • References/Game Development/Phaser/Plugins/Bullet

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

2025-01-10 15:47:30