overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
addChildAt(child, index) → {DisplayObject}
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
shader : PIXI.AbstractFilter The
animations : Phaser.AnimationManager
Page 6 of 11