Bullet#swapChildren()
  • References/Game Development/Phaser/Plugins/Bullet

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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Bullet#tintedTexture
  • References/Game Development/Phaser/Plugins/Bullet

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

2025-01-10 15:47:30
Bullet#destroyPhase
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

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Bullet#crop()
  • References/Game Development/Phaser/Plugins/Bullet

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
Bullet#tint
  • References/Game Development/Phaser/Plugins/Bullet

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Bullet#pendingDestroy
  • References/Game Development/Phaser/Plugins/Bullet

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Bullet#exists
  • References/Game Development/Phaser/Plugins/Bullet

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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Bullet#removeChild()
  • References/Game Development/Phaser/Plugins/Bullet

removeChild(child) → {DisplayObject}

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Bullet#deltaZ
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

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Bullet#setHealth
  • References/Game Development/Phaser/Plugins/Bullet

setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.

2025-01-10 15:47:30