swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
removeChild(child) → {DisplayObject}
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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