events : Phaser.Events All Phaser Game Objects
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
shader : PIXI.AbstractFilter The
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
addChildAt(child, index) → {DisplayObject}
animations : Phaser.AnimationManager
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
Page 6 of 11