preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
removeChildAt(index) → {DisplayObject}
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
transformCallbackContext : Object The context under which transformCallback is called.
new Bullet(game, x, y, key, frame) Create a new Bullet object. Bullets are used by the Phaser.Weapon class
[readonly] physicsType : number The const physics body type of this object.
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