Bullet#preUpdate()
  • References/Game Development/Phaser/Plugins/Bullet

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

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Bullet#frame
  • References/Game Development/Phaser/Plugins/Bullet

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Bullet#bottom
  • References/Game Development/Phaser/Plugins/Bullet

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Bullet#top
  • References/Game Development/Phaser/Plugins/Bullet

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Bullet#removeChildAt()
  • References/Game Development/Phaser/Plugins/Bullet

removeChildAt(index) → {DisplayObject}

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Bullet#frameName
  • References/Game Development/Phaser/Plugins/Bullet

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

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Bullet#x
  • References/Game Development/Phaser/Plugins/Bullet

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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Bullet#transformCallbackContext
  • References/Game Development/Phaser/Plugins/Bullet

transformCallbackContext : Object The context under which transformCallback is called.

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Bullet#Bullet
  • References/Game Development/Phaser/Plugins/Bullet

new Bullet(game, x, y, key, frame) Create a new Bullet object. Bullets are used by the Phaser.Weapon class

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Bullet#physicsType
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] physicsType : number The const physics body type of this object.

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