game : Phaser.Game A reference to the currently running Game
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
transformCallbackContext : Object The context under which transformCallback is called.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
removeChildAt(index) → {DisplayObject}
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
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