y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
[readonly] type : number The const type of this object.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
removeChildAt(index) → {DisplayObject}
[readonly] physicsType : number The const physics body type of this object.
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
new Bullet(game, x, y, key, frame) Create a new Bullet object. Bullets are used by the Phaser.Weapon class
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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