Bullet#game
  • References/Game Development/Phaser/Plugins/Bullet

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
Bullet#frame
  • References/Game Development/Phaser/Plugins/Bullet

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Bullet#data
  • References/Game Development/Phaser/Plugins/Bullet

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Bullet#bottom
  • References/Game Development/Phaser/Plugins/Bullet

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

2025-01-10 15:47:30
Bullet#transformCallbackContext
  • References/Game Development/Phaser/Plugins/Bullet

transformCallbackContext : Object The context under which transformCallback is called.

2025-01-10 15:47:30
Bullet#deltaY
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

2025-01-10 15:47:30
Bullet#y
  • References/Game Development/Phaser/Plugins/Bullet

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

2025-01-10 15:47:30
Bullet#removeChildAt()
  • References/Game Development/Phaser/Plugins/Bullet

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Bullet#preUpdate()
  • References/Game Development/Phaser/Plugins/Bullet

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

2025-01-10 15:47:30
Bullet#setTexture()
  • References/Game Development/Phaser/Plugins/Bullet

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

2025-01-10 15:47:30