width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
removeChildAt(index) → {DisplayObject}
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] physicsType : number The const physics body type of this object.
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
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