preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
addChild(child) → {DisplayObject}
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] z : number The z depth of this Game Object within its parent Group.No two
getChildAt(index) → {DisplayObject}
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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