bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
transformCallbackContext : Object The context under which transformCallback is called.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
key : string | Phaser.RenderTexture |
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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