Bullet#loadTexture()
  • References/Game Development/Phaser/Plugins/Bullet

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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Bullet#health
  • References/Game Development/Phaser/Plugins/Bullet

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

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Bullet#setTexture()
  • References/Game Development/Phaser/Plugins/Bullet

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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Bullet#type
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] type : number The const type of this object.

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Bullet#alive
  • References/Game Development/Phaser/Plugins/Bullet

alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components

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Bullet#contains()
  • References/Game Development/Phaser/Plugins/Bullet

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Bullet#texture
  • References/Game Development/Phaser/Plugins/Bullet

texture : PIXI.Texture The texture that the

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Bullet#z
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Bullet#offsetX
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Bullet#deltaX
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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