transformCallbackContext : Object The context under which transformCallback is called.
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
removeChildAt(index) → {DisplayObject}
texture : PIXI.Texture The texture that the
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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