Bullet#transformCallbackContext
  • References/Game Development/Phaser/Plugins/Bullet

transformCallbackContext : Object The context under which transformCallback is called.

2025-01-10 15:47:30
Bullet#bottom
  • References/Game Development/Phaser/Plugins/Bullet

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

2025-01-10 15:47:30
Bullet#top
  • References/Game Development/Phaser/Plugins/Bullet

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

2025-01-10 15:47:30
Bullet#removeChildAt()
  • References/Game Development/Phaser/Plugins/Bullet

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
Bullet#texture
  • References/Game Development/Phaser/Plugins/Bullet

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
Bullet#anchor
  • References/Game Development/Phaser/Plugins/Bullet

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

2025-01-10 15:47:30
Bullet#offsetX
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

2025-01-10 15:47:30
Bullet#moveUp()
  • References/Game Development/Phaser/Plugins/Bullet

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

2025-01-10 15:47:30
Bullet#previousRotation
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

2025-01-10 15:47:30
Bullet#contains()
  • References/Game Development/Phaser/Plugins/Bullet

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30