loadTexture(key, frame, stopAnimation) Changes the base texture the Game
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
[readonly] type : number The const type of this object.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
texture : PIXI.Texture The texture that the
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
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