Bullet#bottom
  • References/Game Development/Phaser/Plugins/Bullet

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Bullet#top
  • References/Game Development/Phaser/Plugins/Bullet

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Bullet#loadTexture()
  • References/Game Development/Phaser/Plugins/Bullet

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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Bullet#transformCallbackContext
  • References/Game Development/Phaser/Plugins/Bullet

transformCallbackContext : Object The context under which transformCallback is called.

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Bullet#setChildIndex()
  • References/Game Development/Phaser/Plugins/Bullet

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Bullet#key
  • References/Game Development/Phaser/Plugins/Bullet

key : string | Phaser.RenderTexture |

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Bullet#offsetY
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Bullet#contains()
  • References/Game Development/Phaser/Plugins/Bullet

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Bullet#z
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Bullet#previousRotation
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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