setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
key : string | Phaser.RenderTexture |
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
alignIn(container, position, offsetX, offsetY)
scaleMin : Phaser.Point The minimum scale this Game
Page 10 of 11