resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] z : number The z depth of this Game Object within its parent Group.No two
getChildAt(index) → {DisplayObject}
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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