resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
key : string | Phaser.RenderTexture |
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
scaleMin : Phaser.Point The minimum scale this Game
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