right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
alignIn(container, position, offsetX, offsetY)
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
texture : PIXI.Texture The texture that the
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
key : string | Phaser.RenderTexture |
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
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