right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
scaleMin : Phaser.Point The minimum scale this Game
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
getChildAt(index) → {DisplayObject}
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
texture : PIXI.Texture The texture that the
alignIn(container, position, offsetX, offsetY)
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
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