heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
world : Phaser.Point The world coordinates of this
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
Page 1 of 11