maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
scaleMax : Phaser.Point The maximum scale this Game
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
play(name, frameRate, loop, killOnComplete) → {
alignTo(parent, position, offsetX, offsetY) → {Object}
input : Phaser.InputHandler | null The
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] children : Array.<Displa
events : Phaser.Events All Phaser Game Objects
Page 4 of 11