debug : boolean A debug flag designed for use with Game.enableStep.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
alignTo(parent, position, offsetX, offsetY) → {Object}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
kill() Kills the Bullet, freeing it up for re-use by the Weapon bullet pool.Also dispatches the Weapon.onKill signal
[readonly] children : Array.<Displa
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