Bullet#cameraOffset
  • References/Game Development/Phaser/Plugins/Bullet

cameraOffset : Phaser.Point The x/y coordinate offset

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Bullet#centerY
  • References/Game Development/Phaser/Plugins/Bullet

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Bullet#previousPosition
  • References/Game Development/Phaser/Plugins/Bullet

[readonly] previousPosition : Phaser.Point

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Bullet#scaleMax
  • References/Game Development/Phaser/Plugins/Bullet

scaleMax : Phaser.Point The maximum scale this Game

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Bullet#revive()
  • References/Game Development/Phaser/Plugins/Bullet

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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Bullet#play()
  • References/Game Development/Phaser/Plugins/Bullet

play(name, frameRate, loop, killOnComplete) → {

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Bullet#maxHealth
  • References/Game Development/Phaser/Plugins/Bullet

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure

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Bullet#setScaleMinMax()
  • References/Game Development/Phaser/Plugins/Bullet

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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Bullet#overlap()
  • References/Game Development/Phaser/Plugins/Bullet

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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Bullet#animations
  • References/Game Development/Phaser/Plugins/Bullet

animations : Phaser.AnimationManager

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