cameraOffset : Phaser.Point The x/y coordinate offset
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] previousPosition : Phaser.Point
scaleMax : Phaser.Point The maximum scale this Game
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
play(name, frameRate, loop, killOnComplete) → {
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
animations : Phaser.AnimationManager
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