moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
play(name, frameRate, loop, killOnComplete) → {
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
debug : boolean A debug flag designed for use with Game.enableStep.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
input : Phaser.InputHandler | null The
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
removeChild(child) → {DisplayObject}
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
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